The story in this game as if there were two teams. If you are going to copy Doom Eternal, your soundtrack must be no worse than Mick Gordon's, otherwise you will be among Chinese fakes. They're worse than the secondary ambient here and are forgotten in a moment. Inaudible Asian howls don't create the right atmosphere. The third, a little less tangible problem - music. Even the traditional rabbit-killer, who comes out for revenge after the death of several forest brethren, the authors did not give the uniqueness - it's just a basic troll antagonist, only with rabbit ears. There are very few types of enemies in the game: the usual ones are barely a dozen species, and the bosses are two. The wrong and extremely offensive balance. Conclusion: 95% of the time you are shooting from boring guns to get a buzz from something unique. ![]() You'll have to kill all your enemies to get the ability to roll. Only, alas, it is not possible to achieve constantly. They are a hundred times more fun than the basic weapons and entertain a lot more. These items have infinite ammo, but work temporarily. Of the other monsters, the hand-eye-killer, laser disco ball, foam drill, sledgehammer, paired miniguns, ice grenades, and automatic slo-mo swords fall. For example, when you kill a demon-bayan (or accordion) a firecracker can fall out of it. And the game has a mechanic of finishing, after which the player gets something much more interesting depending on the type of monster that is destroyed. Basic as much as possible banal: revolver, shotgun, «rail», grenade launcher, paired machine guns, crossbow-pilot and katana. What's debatable here is not that, but the weaponry. Already in the middle of the game you can relax and shoot, and not run to the monsters to cut them up. Even the problem of Doom Eternal with a constant shortage of ammo is solved by trivial pumping of guns and character. Even the level designers don't hide the secrets too deeply, so as not to slow down the pace. There's hardly a quiet minute here - You're either flying through the sky, running through walls, or sliding through chutes, or shooting back, with the authors alternating this much more often than their id Software counterparts. Demons in shock, Doomguy in shock, the player in shock, but… Shadow Warrior 3 has a very different dynamic. There's healing with ranged kills, ammo gathering with melee kills, savory finishing, a widespread shortage of ammo, and a hook-and-pull for parkour. Shadow Warrior 3 retaining Asian flavor and humor turned into Doom Eternal, which means that it won't suit everyone. That said, the fact that the authors cherish the tradition does not mean that they have not spied everything they can from their more established competitors. It's even weird to see such a fossil on the shelves, but still immensely satisfying. ![]() The remake even managed to spawn a series that is true to its foundations and does not try to become something else - there's still no open world, no multiplayer, and single-player lasts just long enough not to get tired of it, - 6–7 hours. “As a fan of money, this certainly helps quite a bit as well.Who would have thought that the remake of not too popular 3D Realms game from 1997 will be so much better and brighter than the original?. “As a fan of The Walking Dead, I’m super excited about this fantastic cross promotion with our beloved Shadow Warrior,” Parker says. ![]() And we probably should expect nothing less from Devolver Digital CFO Fork Parker. The katana and sledgehammer are similarly bland, but hey, it works. I guess the logic is sound from Wang’s perspective – if it’s good at killing zombies, it should be good at killing demons, right? Weapon effectiveness aside, though, Hilda isn’t terribly recognizable, only appearing in one episode of The Walking Dead. Wang recently got his hands on Saints Row‘s iconic Penetrator, and can also use more mundane crossover weapons like the sledgehammer from Serious Sam 3 and the katana from Hotline Miami. This is the fourth licensed weapon Shadow Warrior has borrowed from other games. The game’s creators have announced a partnership with Telltale Games to allow Lo Wang to use Molly’s ice axe, “Hilda,” from The Walking Dead adventure game. Shadow Warrior‘s ninja protagonist has an ever-increasing collection of weapons licensed from other games, and as of today that list is a little longer. And if that’s true, then the folks at Devolver Digital and Flying Wild Hog (publisher and developer of Shadow Warrior) are one heck of a caring bunch. Shadow Warrior and Telltale’s The Walking Dead are teaming up to bring the finest in zombie-slaying weaponry to Lo Wang’s arsenal.
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